Elon Musk is one of the most influential and rich entrepreneurs of the 21st century, but his business career has not begun in the meeting rooms of the great companies of Silicon Valley, or with revolutionary inventions in Tesla or Spacex. His business adventure began in humble circumstances, with a twelve -year -old boy who wrote a video game in his room and sold sweets to school to save money.

These first initiatives were not simple childhood hobbies, but the basis of the multimail empire that Musk would build later. This business spirit and early talent provided crucial lessons that would shape their future companies so that few could have planned at that time.

His first significant feat began when he was only 12 years old. Musk had developed a video game called Blastar, a space game with space themes similar to the first games of the game room. Without any formal training in the programming or development of games, Musk has learned to program self -described, through attempts and errors.

Blatar was not only a childhood project, but also represented his first taste of how to transform an idea into a product with real world. He sold the game for $ 500 to a computer magazine, a considerable sum for a young teenager. This experience, although modest compared to its future companies, was essential to teach him the value of creating something from scratch, marketing it and earning money from his creativity.
The sale of Bastar was also an early lesson for Musk in the entrepreneurship and the power of technology. Although 500 dollars may seem a modest sum, for a twelve -year -old was a small fortune, and represented the first step towards a life completely dedicated to technology and innovation.
Musk’s interest in computers and programming, combined with his natural curiosity and problem solving skills, has laid the foundations for his future companies. In many ways, the sale of Bastar was the first time that Musk understood the power of technology to change the world, and this conscience would have guided his corporate philosophy throughout his career.
However, the sale of Bastar was not the only company that Musk took when he was young. To finance his future initiatives, Musk also embarked on a typical business activity of many young people: he sold sweets at school, buying them in the soul and claiming his colleagues at a higher price.
This sweet sales activity was the first musk tasting of a large -scale business, and provided the money that it would then use to finance ZIP2, its first significant feat. Although the sweet sales operation seemed a small and trivial occupation, for Musk it represented an opportunity to learn the management mechanics of a company: find products, establish prices and deal with customers.
These first experiences provided very valuable intuitions in the business world. The sale of sweets taught him the law of supply and demand, price strategies and entrepreneurship. Although this initiative was far from glamorous, for Musk it was another opportunity to learn fundamental lessons that would accompany their future companies.
The entrepreneurial spirit that Musk developed during these years of training was a crucial passage on his trip to the creation of ZIP2, the company that would become its first great success. After selling sweets and creating blastar, Musk was ready for his first great business opportunity.
In 1995, Zip2 co -founded, a software company for guides in the city online, with his brother Kimbal. ZIP2 was designed to help newspapers create an online presence, providing maps and directories of the company to improve its websites.
At that time, the Internet was just beginning to spread and many companies were still trying to adapt to the New Digital World. Musk saw the opportunity to fill this void, offering a service that helped traditional companies to go to the world online.
Zip2 represented a crucial moment in Musk’s career. Unlike their previous initiatives, which were small and largely self -financed, ZIP2 requested a significant investment and the collaboration of a team. Musk’s ability to obtain funds for the project, as well as his determination to make him successful, prepared the ground for his future initiatives.
In 1999, Zip2 sold to Compaq for 307 million dollars, and Musk received $ 22 million from the sale. This gain represented Musk’s first great financial success and provided the capital to finance his next project: X.com, the PayPal precursor.
Looking back at Musk’s first companies, you say Candy, plan a video game and found ZIP2, it is clear that these training experiences have shaped their focus for entrepreneurship. His ability to identify opportunities, his perseverance to challenges and their willingness to assume risks have been fundamental for their success in the creation of companies such as Tesla, Spacex and Neuralink.
These first efforts not only provided the capital and the experience necessary to finance their future companies, but also instilled the mentality of an entrepreneur who always looked for ways to innovate, disturb and change the world.
Today, Musk is one of the most influential figures in the technological sector, promoting companies that remodeled entire sectors. But it all started with a video game and a sweet sales activity, a humble start that laid the foundations for an empire of billions of dollars.
In conclusion, Elon Musk’s first companies may have seemed small, but were essential to shape the businessman who has become. From the Blastar program to the sale of sweets to finance ZIP2, these first efforts have provided him with invaluable lessons that helped him face larger challenges in the future.